Read the top view first
The top view tells you which floor cells contain at least one cube. Eliminate any model with an extra or missing occupied cell.
Infer 3D block models from front and top projections across 120 progressive levels, with daily puzzles, hints, sound, and account-free friend challenges.
Compare the front height profile and top footprint, then find the only 3D block model that matches both projections.
Level 96 / 120
Match the occupied squares from above, then compare the tallest stack in every front column.
The top view tells you which floor cells contain at least one cube. Eliminate any model with an extra or missing occupied cell.
The front view shows the tallest stack visible in each column. Check that height profile from left to right.
Only the tallest stack survives in a front projection, so shorter cubes behind it may be hidden. Always combine both views.
Find the tallest pillar, corner footprint, or isolated bump first, then verify smaller details. This is faster in Challenge and Master stages.
Compare the tallest stack in each front-view column and the occupied cells in the top view, then choose the only 3D block model that matches both projections.
Not in unrestricted geometry. This game therefore uses multiple-choice inference: the engine calculates every candidate projection and guarantees that exactly one option matches both supplied views.
There are 120 levels across Starter, Explorer, Challenge, and Master stages. Boards grow from 3×3 to 4×4, stacks rise from two to four cubes, and distractors become progressively more similar.
The top view shows which floor cells contain cubes but not their heights. The front view shows the tallest visible stack in each left-to-right column.
Yes. The current date creates a fixed level and model for that day, so everyone sees the same challenge. It changes the next day and needs no account.
Yes. A wrong choice adds one error without ending the level. Remove One can hide a distractor when you need a hint.
No. After solving a level, Invite Challenge opens the header share dialog with a URL containing the puzzle seed, time, and errors. Friends replay the identical puzzle.
It develops two-dimensional to three-dimensional mapping, spatial visualization, visual working memory, and systematic elimination, making it suitable for early spatial geometry practice.